128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Yet another merge from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged from ai behaviour 11 branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for some painted sign textures disappearing on server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Environment volume ambient multiplier tweak for less jarring transition
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                eyebrow mesh and material changes, fixed uv issues on playermodel 
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Improved cliff analysis after monument terrain adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                added admire anims for chainsaw
 
                
                
                
                
                
             
         
        
            
            
            
                
                precision tweaks to blend maps of Airfield/MT/Sewer branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing albedo map in brick_piles mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some bugs with spas12 3rd person animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some clipping issues with spas12 worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made the chainsaw use a scrolling texture instead of animating mesh when attacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas, 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Halved hdr-mode bandwidth; convolution ~33% faster
Added render probe time slicing and refresh mode
Added shader code support for texture mip bias (std)
Added render probe scripting call api
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Shipping container material fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rubble pile material fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Birch trees models/LODs/Prefabs wip
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from ai behaviour 12
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when terrain topo map isn't set
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly harder to wall off southern convoy (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                chinook locked storage crate model, fbx/textures/prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                stopped spas12 dryfire from playing sounds twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stutter whenever a painted sign texture is stored in the file cache on the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added core/skin hair-layer/cap base color for both masks
Added skin hair-layer/cap mask and color replacement via dye sets
Deprecated base color replacement used on older mesh-based caps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked core/speedtree shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Birch trees imposters setup and files