32,209 Commits over 4,018 Days - 0.33cph!
- Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
Added slight randomisation to underwater drag of gibs
Fix sonar ping sound using the wrong audio
Some lerping for moon pool blips
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
Fix all blips getting big after the while blip gets big
Give the sonar a big white blip if the sub is lined up just right with a moon pool
Sonar improvements +pragma disable fix server compile
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
Updated small fish descriptions
Tweaked physics settings on bobber to bounce less when first cast
Switch subs to use green sonar dots instead of yellow
Duo sub functional sonar, detects moon pools and other subs
AmbienceZone uses TriggerBase
ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
shark work
3p speargun spear
Discourage players living on a diet of worms and grubs
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
Fixed surface explosion pinkishness from material not being assigned.
Fixed fishing nre when rapidly equipping/unequipping
Updated menu background videos
Fixed jumpsuit not displaying within demos played through the editor
Flow fixes to dwellings, fixed some trash clipping out bases
Fixed toilets not being mountable
Fixed mic in crew quarters not mounting
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
Don't allow firing torpedoes at all if the sub isn't in the water
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
Fix subs getting kicked back by the colliders on torpedoes
Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
Add effect recycle to explosion_underwater_surface
Fixed pink surface splash
Hooked up torpedo explosion effects. Told the main effect not to loop.
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps)
Reeling in while a fish isn't moving will now cause less line strain
Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
Mark driver as hostile when firing a torpedo
Added extra world colliders for the duo sub feet, so it sits on land more nicely
Don't allow subs to descend when out of fuel, but do still allow them to rise
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
Add audio for the ammo flag flipping state
Fixed helicopters bouncing from ground hit damage