34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                touching xmasdungeon.population
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 reapplying 
77572 Xmas merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
77572 for now due to server and client startup errors
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain
Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from xmas_2022 - Season's Beatings!
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                enabled shadow casting on LOD0,1 of codelock
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Disable underground layers for network visibility grid
Recalculate network groups for entities when loading saves
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed one rowboat mount point not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▆▆ ▅▉▌▍▄▉▊▌, ▍█▌ ▋▋▌▉▌▄▌ ▌▋▇▍█▉▅ ▆▊▄▌█▉ ██ ▋▋▋▊▋▇▉ ▇▌▇▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                No detail alpha by default for CarKeypad material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Car keypads now look progressively more damaged, like the main vehicle does
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code lock vehicle models now fall off when the door panels that they're attached to fall off (don't worry - the actual lock still functions though)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                full manifest rebuild - build times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen and phases checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ability to split stacks / move items when a container is locked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "spawngrid <prefab> <width> <height> <spacing>" command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a vehicle lift sound for updating the lock code
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Increased caboose lighting check from every 10 seconds to every 5
- Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase netting trigger size so it works on stone wall frames as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a popup tip to explain how to toggle the flashlight on/off
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked Caboose window fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added convars: steamsendratemin, steamsendratemax, steamnagletime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed modular car fuel tank not needing keycode entry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-exported keypad models with correct vertex normals on all LODs
Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycode entry interaction still showing even when the keycode was in locked-out mode (although the entry would always fail).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch F1 menu to pixel scaling when it goes below 1080p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oops, reverting a file I didn't mean to commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicking between buttons on the keycode entry UI no longer closes it (applies to both vehicle and door keycodes). Clicking outside the button area still closes it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted deployment & colliders of all IO entities to prevent clipping into floors