branchrust_reboot/maincancel

35,237 Commits over 4,324 Days - 0.34cph!

3 Years Ago
Merge from save239
3 Years Ago
full manifest rebuild
3 Years Ago
phrases
3 Years Ago
merge from boombox_reconnect_fix
3 Years Ago
merge from save239
3 Years Ago
merge from save239 - Staging wipe
3 Years Ago
Add water.scaled_time convar
3 Years Ago
merge from modding_prefabs
3 Years Ago
merge from egg_suit_lod_fix
3 Years Ago
merge from nvg_canvas_scale_fix
3 Years Ago
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3 Years Ago
Fixed boat client compile bug
3 Years Ago
Merge PhysicsLayerRevamp -> Main
3 Years Ago
Merge Tugboat -> Main
3 Years Ago
Merge PhysicsLayerRevamp -> Main
3 Years Ago
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
3 Years Ago
3 Years Ago
Merge PhysicsLayerRevamp -> Main
3 Years Ago
merge from navmesh_spam_fix
3 Years Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
3 Years Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
3 Years Ago
Log warning when ItemSkin.icon is unset instead of failing the build
3 Years Ago
Fixed metal floor gibs r/w errors
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from steamworks157
3 Years Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
3 Years Ago
Merge from main/shader-improvements/merge
3 Years Ago
merge from research_bench_nre
3 Years Ago
merge from analytics_held_items
3 Years Ago
Removed unused high res media textures
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from building_skins_3
3 Years Ago
merge from camper_updates
3 Years Ago
merge from ik_rotation_fix
3 Years Ago
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3 Years Ago
merge from auth_ticket_fix
3 Years Ago
merge from building_skins_3
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from building_skins_3
3 Years Ago
compile fix
3 Years Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
3 Years Ago
AIArena nametags now show the AI design filename too.
3 Years Ago
Fixed ScaleBySpeed not dividing by deltaTime, causing the reported speed to be framerate-dependent and much lower than actual. Greatly increased the min/max speed values all users of this script to accommodate for this fix. Fixes all boat wake effects being framerate-dependent. Updated: - Kayak - RHIB - Rowboat - SubmarineDuo - Submarine Solo - Boogieboard - Innertube - Horse innertube - Unicorn innertube - Shark - Horse
3 Years Ago
merge from aiarena_animal_control
3 Years Ago
Merge from tooltip_cleanup
3 Years Ago
Merge from lighting_test_scene
3 Years Ago
merge from main