32,174 Commits over 4,018 Days - 0.33cph!
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merge from instrument_wounded
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
HarmonyLoader logging improvements
slightly change lock position on tool cupboard to not clip with cupboard handle
Wooden shopfront default BP
Reduced wooden shopfront cost
Removed wooden shopfront from loot table
merge from redirect_vending
Fixed building plan conflicting phrases and inconsistencies
Phrases
Fixed key lock "floating"
more accurate shotgun trap colliders
Fixed placing deployables on auto turrets
merge from bradley_fixes_2021
Catch Windows IO exceptions when attempting to a screenshot (full disk space etc)
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Merge from crafting_pebkac
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hook up sofa deploy/destroy sounds
updated generic sitting pose
Updated Sofa repair and pickup item
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Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
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Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable