branchrust_reboot/maincancel

36,044 Commits over 4,352 Days - 0.35cph!

2 Months Ago
Merge from cctv_budget
2 Months Ago
Add a null check in TriggerParent.CheckAllParenting
2 Months Ago
merge from naval_update
2 Months Ago
pushing_toast_fix -> main
2 Months Ago
cannon_clipping_fix -> main
2 Months Ago
syncvar_inheritance_fix -> main
2 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Months Ago
Added support for decal layers on transparent surfaces on the Standard shader
2 Months Ago
stopengine_nre -> main
2 Months Ago
merge from indirect_instancing
2 Months Ago
Merge from naval_update
2 Months Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
2 Months Ago
fix cloud weirdness when overriding weather state when playing back a demo
2 Months Ago
stay_close_death_fix -> main
2 Months Ago
boatai_better_patrol -> main
2 Months Ago
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
2 Months Ago
boatai_avoid_trigger_fix -> main
2 Months Ago
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
2 Months Ago
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2 Months Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
2 Months Ago
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2 Months Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
2 Months Ago
Merge from kinematic_asleep_magnet
2 Months Ago
Merge from dropped_item_optim
2 Months Ago
merge from indirect_instancing
2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
50cal_fullammo_spawn -> main
2 Months Ago
rhib_passenger_light_fix -> main
2 Months Ago
merge from deployer_vm_3p_fix
2 Months Ago
boat_planner_new_icons -> main
2 Months Ago
deepsea_disable_drone -> main
2 Months Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
2 Months Ago
merge from naval_update
2 Months Ago
boatai_cleartarget_fix -> main
2 Months Ago
Fix pool leak in TimedExplosive
2 Months Ago
boatai_clartarget_fix -> main
2 Months Ago
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
2 Months Ago
Removed test cubes from CraggyIsland
2 Months Ago
merge from naval_update
2 Months Ago
merge from lifestory_snake_fix
2 Months Ago
Merge from standard_shader_decal_layers
2 Months Ago
Fix skip domain reload
2 Months Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
2 Months Ago
boatai_targeting_bugs -> main
2 Months Ago
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2 Months Ago
fix handmade shell not having subtype for ammo indicators