branchrust_reboot/maincancel

34,577 Commits over 4,444 Days - 0.32cph!

2 Months Ago
console_quickjoin_fix -> main
2 Months Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
2 Months Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
2 Months Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
2 Months Ago
merge from new_texture_suffixes_naming_convention
2 Months Ago
Merge from terrain_renderer (culling ConVar)
2 Months Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
2 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
2 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
2 Months Ago
Merge from terrain_lower_fixes
2 Months Ago
server_browser_improvements -> main
2 Months Ago
Forgot to include it in the usage help string -.-
2 Months Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
2 Months Ago
Merge from ugc_screen_blur_fix
2 Months Ago
Merge from vine_descend_fix
2 Months Ago
console_quickjoin_fix -> main
2 Months Ago
unskinned_windmill -> main
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
merge from fillmounts_horse_fix
2 Months Ago
merge from wallpaper_nre_fix2
2 Months Ago
merge from adminui_health_fix
2 Months Ago
merge from Electric_Furnace_Workshop
2 Months Ago
merge from crypt_building_skin
2 Months Ago
merge from easter_fixes_2026
3 Months Ago
merge from flexvirtualscroll_nre_fix
3 Months Ago
merge from hackweek_techtree_multi_unlock
3 Months Ago
merge from world_rendermap_fix
3 Months Ago
merge from console_autocomplete_fix
3 Months Ago
merge from droppeditem_improvements
3 Months Ago
Merge from editor_copytexture_error_spam_fix
3 Months Ago
Add copilot-instructions.md
3 Months Ago
ignore.conf update
3 Months Ago
Merge from terrain_culling_uav_fix
3 Months Ago
merge from waterwheel_deployable
3 Months Ago
merge from atmosphere_workshop_error_fix
3 Months Ago
subtracting 147419 waterwheel headbob - Camera fuckery
3 Months Ago
merge from junkyard_greencard_fix - build
3 Months Ago
merge from wiretool_fluidtankboat_fix
3 Months Ago
merge from devtools_escape_fix
3 Months Ago
merge from adminui_copy_fix
3 Months Ago
merge from loadoutUI_refresh_fix
3 Months Ago
merge from waterwheel_deployable
3 Months Ago
merge from skinviewer_chickencostume_bc_fix
3 Months Ago
merge from sessionmodal_fixes
3 Months Ago
merge from vclouds_refl_error_fix
3 Months Ago
merge from storehero_text_fix
3 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
3 Months Ago
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3 Months Ago
Merge from terrain_renderer
3 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already