31,231 Commits over 3,959 Days - 0.33cph!
Added more textures to streaming pool /Rust.Ai and /Unimplemented
Added viable content/props+workshop and prefab/clothes textures to streaming pool
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes)
Modified pole wire renderer and shader to skip refl and spec
Disabled tex streaming on generic building texturea
disabled branchAmount debug logging
Fix for IL2CPP hang on exit
Subtracting
38426,
38430,
38442 (All optimisation merges until we get a proper baseline)
Send benchmark result as regular form data (!)
Fixed BenchmarkInfo text update rate
Wait for benchmark result upload before exiting
merge from optimisations.
Eyeview when spectating fix
Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
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WebUtil custom certificateHandler
Switch WebUtil.Get to use UnityWebRequest (test)
Jenkins and Steamworks files
No vsync/frame rate limits when benchmarking
Fixed exception in LocalizeText
Log error if manifest download fails
Fixed some assets that were creating useless mats on fresh lib.
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
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Fixed NRE in demo playback
Spit an error if Manifest is null when ending benchmark
Benchmark record GC collects
Fix incorrect milliseconds recording
Benchmark use native screen resolution
Add bootstrap time into benchmark data
Benchmark track hitches and freezes
Include system info with benchmark data
Updated how benchmark results are reported
Fixed proceduralmap error when loading map
Added "Import Map File" context menu to TerrainHeightMap
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
Call Rust.Application.Quit instead of Application.Quit after benchmark