branchrust_reboot/maincancel

34,604 Commits over 4,444 Days - 0.32cph!

4 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
4 Months Ago
Merge from redirect_tests
4 Months Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
4 Months Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
4 Months Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
4 Months Ago
Merge from vine_rotation_error_fix
4 Months Ago
Merge from scientist2_trophy_fix
4 Months Ago
Remove collision and push force from divesite buoys
4 Months Ago
Merge from pm_equip_tool
4 Months Ago
Merge from demo_improvements_feb_2026
4 Months Ago
merge from wantedposters_canvas_fix
4 Months Ago
merge from prefab_preprocess_fix
4 Months Ago
merge nre_fix back to main
4 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Rin
4 Months Ago
Merge from QA_Island_V2
Rin
4 Months Ago
Merge from LNY26
4 Months Ago
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4 Months Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
4 Months Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
4 Months Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
4 Months Ago
Merge from 3p planner animation update
4 Months Ago
merge from LNY26
4 Months Ago
Merge from exclude_fix
4 Months Ago
merge from LNY26
4 Months Ago
merge from LNY26
4 Months Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
4 Months Ago
merge from mounted_shorevector_clear_fix
4 Months Ago
merge from industrial_redirect_fix
4 Months Ago
merge from sprinkler_obb_fix
4 Months Ago
merge from bbs_exploit_fix_v2
4 Months Ago
merge from lowfps_oven_improvements
4 Months Ago
merge from guntrap_leak_fix
4 Months Ago
merge from fix_texture_streaming_naval
4 Months Ago
merge from bbs_overlapping_building_construction
4 Months Ago
merge from hold_type_swap_footstep_fix
4 Months Ago
merge from Frame_Playerboats
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
merge from smallartistframe_placement_fix
4 Months Ago
merge from artistpack_storepage
4 Months Ago
merge from paintballgun_viewmodel_fix
4 Months Ago
merge from boat_destroy_ents_fix
4 Months Ago
merge from strenghtenedwindow_rugs_fix
4 Months Ago
Implement no respawn icon for player boats
4 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
4 Months Ago
subtracting 142870 naval_update merge
4 Months Ago
merge from island_shore_seam_fix
4 Months Ago
merge from minor_turret_adjustments
4 Months Ago
merge from naval_update
4 Months Ago
merge from pt_turret_reload_mag_fix
4 Months Ago
merge from bbs_nre_fix