branchrust_reboot/maincancel

33,124 Commits over 4,109 Days - 0.34cph!

10 Months Ago
Set compression to Normal for all cliff textures
10 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
10 Months Ago
merge from world_update_2
10 Months Ago
cave_small_hard terrain anchor fixes
10 Months Ago
Removed map names of all unique enviroments
10 Months Ago
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10 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
10 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
10 Months Ago
merge from fix_monument_scenes_osx -> main
10 Months Ago
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10 Months Ago
disable dynamic pricing on waterwell npc
10 Months Ago
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10 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
10 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
10 Months Ago
Reduced river rocks density by 50 percent according to feedback
10 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
10 Months Ago
Fixed terrain hole at the bottom of hill cliffs
10 Months Ago
Fixed not being able to build on cliffs
10 Months Ago
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10 Months Ago
merge from water_well_fixes
10 Months Ago
increased cull distance on frontier weapons
10 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
10 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
10 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
10 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
10 Months Ago
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10 Months Ago
Fix DPV appearing in crafting menu in tutorial
10 Months Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
10 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
10 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
10 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
10 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
10 Months Ago
world_update_2 -> main
10 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
10 Months Ago
Set frontier hatchet to unlock via frontier hazmat
10 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
10 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
10 Months Ago
fixed food spawns at radtown dpv crafting/techtree
10 Months Ago
world_update_2 -> main
10 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
10 Months Ago
world_update_2 -> main
10 Months Ago
updated radtown name, updated radtown loot
10 Months Ago
merge from item_pooling
10 Months Ago
merge from world_update_2
10 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
10 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
10 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
10 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
10 Months Ago
Tin can alarms can no longer be picked up without building privileges
10 Months Ago
world_update_2 -> main (print statement was annoying!)