branchrust_reboot/maincancel

38,650 Commits over 4,536 Days - 0.36cph!

18 Days Ago
merge from automated_testing
18 Days Ago
Jungle ziggurat LOD3 fix
18 Days Ago
merge from medical_honey_bandage
18 Days Ago
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
18 Days Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
18 Days Ago
merge from automated_testing
19 Days Ago
Merge from rentableshop_improvements_aug_26
19 Days Ago
Merge from crude_drain_fix
19 Days Ago
Merge from rendererlod_collapse_improvements
19 Days Ago
Merge from hlod_improvements_aug_26
19 Days Ago
Merge from PlayerMaintainedMonuments/analytics
19 Days Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
19 Days Ago
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19 Days Ago
fixed small shark .worldmodel weird setup
19 Days Ago
merge from wtp_maintainables_rework
19 Days Ago
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
19 Days Ago
fixed muzzle flash fx slight incorrect position on the muzzle brake
19 Days Ago
merge from attchement_lod_fixes
19 Days Ago
merge from command palette
19 Days Ago
Merge from fp_steamworks_steaminput
19 Days Ago
merge back from command_palette
19 Days Ago
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
19 Days Ago
fixed both corn and salvaged hammer having double lod renderers on their world model
19 Days Ago
update to propane tank .worldmodel fix for random disappearing act in the lods
19 Days Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
19 Days Ago
Merge from rendererlod_collapse_improvements
19 Days Ago
merge from ArrowRevamp :bow_and_arrow:
19 Days Ago
merge from 2026_worldmodels
19 Days Ago
merge from medkit_sfx
19 Days Ago
merge from locked_water_bucket_fix
19 Days Ago
merge from store_image_descriptions_aug26
19 Days Ago
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19 Days Ago
merge from flamethrowerpilot
19 Days Ago
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19 Days Ago
merge from legacyfurnace_col_fix
19 Days Ago
merge from chainlink_fence_fix
19 Days Ago
merge from showusebind_settings_fix
20 Days Ago
merge from woodarmor_skinnable
20 Days Ago
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20 Days Ago
Merge from rendererlod_collapse_improvements
20 Days Ago
merge from abyss torch updates branch
20 Days Ago
Merge: from vehicle_pooling - Buildfix for BallistaGun
20 Days Ago
Merge: from hackweek_unsafescriptingaccess - New: utility to bypass Unity's thread safety checks and conditionally execute code in async (Unsafe.UseMultithreadedScripting convar, def 1) Tests: unit tests, manually built & ran all flavor combinations of executables, tried mac and win editors
20 Days Ago
merge from vehicle pooling
20 Days Ago
Merge from launchsiren
20 Days Ago
updated wooden loot crate gibs reduced gib quantity from 90 -> 22 updated wooden loot crate prefab gib settings
20 Days Ago
Merge from medical_honey_bandage
20 Days Ago
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
20 Days Ago
merge from darts_leaderboard_fixes
20 Days Ago
Fix incorrect PoolBallData pooling