branchrust_reboot/maincancel

35,329 Commits over 4,324 Days - 0.34cph!

27 Days Ago
stay_close_death_fix -> main
27 Days Ago
boatai_better_patrol -> main
27 Days Ago
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
27 Days Ago
boatai_avoid_trigger_fix -> main
27 Days Ago
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
27 Days Ago
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27 Days Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
27 Days Ago
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27 Days Ago
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27 Days Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
27 Days Ago
Merge from kinematic_asleep_magnet
27 Days Ago
Merge from dropped_item_optim
27 Days Ago
merge from indirect_instancing
28 Days Ago
Merge from naval_update
28 Days Ago
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28 Days Ago
50cal_fullammo_spawn -> main
28 Days Ago
rhib_passenger_light_fix -> main
28 Days Ago
merge from deployer_vm_3p_fix
28 Days Ago
boat_planner_new_icons -> main
28 Days Ago
deepsea_disable_drone -> main
28 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
28 Days Ago
merge from naval_update
28 Days Ago
boatai_cleartarget_fix -> main
28 Days Ago
Fix pool leak in TimedExplosive
28 Days Ago
boatai_clartarget_fix -> main
28 Days Ago
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
28 Days Ago
Removed test cubes from CraggyIsland
28 Days Ago
merge from naval_update
28 Days Ago
merge from lifestory_snake_fix
28 Days Ago
Merge from standard_shader_decal_layers
31 Days Ago
Fix skip domain reload
31 Days Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
31 Days Ago
boatai_targeting_bugs -> main
31 Days Ago
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31 Days Ago
fix handmade shell not having subtype for ammo indicators
31 Days Ago
S2P both oil rigs Codegen
31 Days Ago
merge from naval_update keep source on the oilrig scenes
31 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
31 Days Ago
autoturret_improvements -> main
31 Days Ago
autoturret_improvements -> main
31 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
31 Days Ago
Merge from client_performance_session_fix
31 Days Ago
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32 Days Ago
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32 Days Ago
Phrase update
32 Days Ago
merge from naval_update
32 Days Ago
turret_ai_dotproduct_fix -> main
32 Days Ago
boatai_singlegroup_attacks -> main
32 Days Ago
ptboat_mountedturret_improvements
32 Days Ago
Fix workshop player models not playing their animations.