branchrust_reboot/maincancel

35,016 Commits over 4,293 Days - 0.34cph!

49 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
50 Days Ago
merge from naval_update
50 Days Ago
merge from main/space_station_weapon_skin
50 Days Ago
merge from Techtree_PrimHard_Nava
50 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
51 Days Ago
merge from space_station_weapon_skin
51 Days Ago
Merge from naval_update
51 Days Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
51 Days Ago
merge from naval_update
51 Days Ago
merge from space_station_building_skin
51 Days Ago
Merge from naval_update (including network++)
51 Days Ago
merge from birthday2025
51 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
51 Days Ago
Cherrypick from 138603 (mission fixes)
51 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
51 Days Ago
naval_update -> main
51 Days Ago
Merge from naval_update
51 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
51 Days Ago
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51 Days Ago
Merge from naval_update
51 Days Ago
merge indirect_instancing fixes
51 Days Ago
Potential fix for NPCAnimController NRE
51 Days Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
52 Days Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
52 Days Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
52 Days Ago
Fixed the render texture memory leak in the Icon Render scene
52 Days Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
52 Days Ago
Merge from mute_dialog_warning_fix
52 Days Ago
Merge from heli_fixcars_changes_2
52 Days Ago
Merge from cargoship_updatemovement_nre_fix
52 Days Ago
Merge from deleteentitiesbyshortname_fix
53 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
53 Days Ago
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53 Days Ago
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53 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
53 Days Ago
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53 Days Ago
merge from space_checking_ore_spawners -> main
54 Days Ago
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54 Days Ago
merge from field_mismatch_fix
54 Days Ago
merge from ah_trajectory_mismatch_fix
54 Days Ago
merge from icon_renderer_path -> main
54 Days Ago
merge from space_station_building_skin - restored sitem
54 Days Ago
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54 Days Ago
merge from birthday2025 -> main
54 Days Ago
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55 Days Ago
merge from birthday2025 -> main
55 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
55 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
55 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.