branchrust_reboot/maincancel

34,886 Commits over 4,293 Days - 0.34cph!

58 Days Ago
merge from rpg_skin
58 Days Ago
merge from storepage_backbutton_fix
58 Days Ago
merge from hmlmg_skinviewer
58 Days Ago
merge from checkoutresult_fix
58 Days Ago
merge from sort_stack_fix,
58 Days Ago
Merge from puzzle_reset_hotfix
58 Days Ago
merge from multidrop_nre_fix
59 Days Ago
merge from server_occlusion_height_fix
59 Days Ago
merge from green_hazmat
59 Days Ago
merge from storepage_fixes
59 Days Ago
subtract 136367
59 Days Ago
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59 Days Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
60 Days Ago
default ttk values to 1.0
60 Days Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
60 Days Ago
updated minifridge box collider
60 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
60 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
60 Days Ago
minifridge techtree unlocking
60 Days Ago
merge from diving_goggles_fix
60 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
2 Months Ago
Merge from minifridge
2 Months Ago
merge from fix_has_respawn_options -> main
2 Months Ago
Show a right click context option to add the selected item to the current tech tree graph
2 Months Ago
Merge from rpg_skin
2 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
2 Months Ago
Fixed tech tree editor window populate buttons not working
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
2 Months Ago
Merge from fix_use_bundles
2 Months Ago
merge from fix_dynamic_occlusion_pooling -> main
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
merge from Minifridge_IndustrialAdapter
2 Months Ago
rocket launcher rpg despawn set
2 Months Ago
delete phantom minifridge icon in root
2 Months Ago
merge from cargo_egress_fix
2 Months Ago
Remove scrap cost from io table to bring in-line with workbench
2 Months Ago
merge from green_hazmat Steamunlock - todo
2 Months Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
2 Months Ago
merge from minifridge lighting and techtree - todo
2 Months Ago
Fixed incorrect elevator power usage
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Merge from puzzle_reset_changes
2 Months Ago
Merge from directional_foliage_displacement
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
2 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
2 Months Ago
lowered research costs to be in line with new workbench values
2 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player