branchrust_reboot/maincancel

32,161 Commits over 4,018 Days - 0.33cph!

38 Days Ago
merge from ballista_itemwield_fix
38 Days Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
38 Days Ago
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38 Days Ago
Fixed the average frame time on the performance UI
39 Days Ago
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39 Days Ago
Merge from high_walls_skins
39 Days Ago
Cherrypick 116963
39 Days Ago
Fix typo in ISprayCallback
39 Days Ago
merge from fix_premium_modal_typo -> main
39 Days Ago
reverted, should be on a branch
39 Days Ago
merge from workshop_qol #116942 compound bow fixes
39 Days Ago
merge from fix_item_ownership_halloween -> main
39 Days Ago
merge from fix_premium_lock_favorite -> main
39 Days Ago
merge from fix_show_premium_label -> main
39 Days Ago
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39 Days Ago
merge from fix_item_ownership_filtering -> main
39 Days Ago
merge from copy_paste_clientside_fixes -> main
39 Days Ago
merge from fix_typecache_generic_name -> main
39 Days Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
39 Days Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
39 Days Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
39 Days Ago
Restore crossbow_arrow_fix
39 Days Ago
Subtract 116869
39 Days Ago
Merge from camphysical_taa_support
39 Days Ago
rug_deployment_fix -> main
39 Days Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
39 Days Ago
crossbow_arrow_fix -> main
39 Days Ago
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39 Days Ago
Merge from fast_debug_draw: More fixes
39 Days Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
39 Days Ago
seismic_sensor_radiusvolume -> main
39 Days Ago
nuclei_compost -> main
39 Days Ago
fridge_additions -> main
39 Days Ago
shelter_icon_scale -> main
39 Days Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
39 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
40 Days Ago
Merge from coop_improvements
40 Days Ago
Merge from main
40 Days Ago
Update manifest
40 Days Ago
merge from premium_startup_fix
40 Days Ago
rug_deployment_fix -> main
40 Days Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
40 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
40 Days Ago
Merge from high_walls_skins
40 Days Ago
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41 Days Ago
Merge from high_walls_skins
41 Days Ago
spacedetected_log_fix -> main
43 Days Ago
Phrases update
43 Days Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
43 Days Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed