115,259 Commits over 3,959 Days - 1.21cph!
ch47 event spawning
boats no longer spawn directly in water (server perf)
boats use half as many buoyancy points (server perf)
slightly less boats spawning
Fixed potential argument exception in motion blur (CLIENT-2RSG)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed water depth mask on glcore (rowboat)
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
server/client ifdefs
cargo heli event
protocol++
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Fixed icesheet decal movement
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Polished beech tree textures and models
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Cherry picking corpse NRE fix from Helk's branch
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Scientist hostility when mounted to a ch47.
Some tweaks to mounted scientists.
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
▅▋▋▉▄ ▋▊▆ ▍▋▋▌▌▇▄▅▊ ▋▌▋▇▇▋▅▊█
Map coordinates changed so letters are horizontal
Made map coords darker, so they stand out more
Fixed server description showing as ???????
Fixed procmap river uv stretching
CH47 patrol ai
ch47 gunner scientist
m249 AI stats
Fixed LOD2 mesh assignment in bush willow variations
Fixed occlusion culling stats debug display
Disabled culling for objects using mesh batching
hair style 5 lod0 and dye tests for it
ch47 ai
fix for AI not respecting mount type weapon restrictions
Fixed vertex colour on dead beech trees
Beech tree wind material settings
Oak trees wind material settings
Brich trees material wind settings
Douglas firs / tweaked vertex colour / tweaked wind material settings
Junkpiles no longer spawn on southern road overhang (Hapis)
Made mounted enemy range consideration more flexible.
Fixed IsMounted unsetting bug.
smoother altitude changes
baseplayer nre fix
▌█▉▇█ █▌█▅▄▆▊▋▌▌▇▋▊▌█▅▉▆▍▌▄ / ▍▍▅▇▉▊▋█▆▇▇▌▅▉▋▅▍▍▅█▅▆▆ ▉█ ▊▅▉▍▇▅▉███ ▍▆▌ █▉▌▆