128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Setup all relevant skin prefabs and skin sets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                more save/load NRE checks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Industrial structures - interiors extra LOD level
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                xylophone player anims and override controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Generated prefabs for skin variations
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 38 vertex shader LODs added to compound scene assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtraction of subtraction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Added server chatbox output to show when players are enabling god mode or noclip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled probe volume stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All facial detail skins converted
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily enabling read/write on some model importers
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Speed up hud visibility changes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Airfield object removal/scene to prefab/updated manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up all make skin and variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing terrain in low settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated benchmark.dem (shorter, simpler demo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Translation Additions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated benchmark.dem (shorter, simpler demo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Server startup complete Rustworks telemetry event.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial structures - all buildings baked LOD rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily enabling read/write on some model importers
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Harbour 1 object removal/scene to prefab/updated manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in IOEntityEditor
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweak Page Headers to be White instead of Green
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed pie menus input texts being hard to see in snow.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torch light level, fire material emission
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Latest delayed ent settings... makes qa castle playable.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oilrig small / baked LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up all skin models to be consistent with the rest of the skeleton skins.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Fog/Dof not working in movie maker/debugcam
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixes for foliage shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Harbour 2 objects removed/scene to prefab/manifest updated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't send full list when updating death marker, just the updated position
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame