114,109 Commits over 3,959 Days - 1.20cph!
Fixed AiManager and DynamicNavMesh serialization fuckups
Fixed shadow cascades option ignored sometimes after changing quality mode
█▇▊▋▇ ▋▉▅▌▄▇▌▋▄█.▉▅▌▌ ▉▄█ ▇▌▉▋▋▉▉ ▄▊ ▅▊▄▅▋▆▆▉▉ ██ ▋▄▄▋▅▊.▆▆▌▇
fix for NRE spam in perf.playermodel
vm supply signal - fixed sounds not playing
vm mp5 - fixed skinning issues
Added morph cache blend shape control interface
Improved morph cache debug control via inspector
Moved morph cache to own folder
Removed unused "eac" convar
▇▇▉▇▄▊▆▊ ▍▇▍▄█▌▇▅▇▇ ▇▅▇▉ ▆▋▅ ▊█▄ ▆▋▍'▊ ██▄▉ ▇▌█▆ █▆█▄ ▄▋▌ ▍▌ █▌▄ ▌▊▄▋▅▋▅
reduced size of scatter textures
Iceberg UV mapping progress
▍▇█▌ ▆▋▇▅▌▍▄ ▉▆▉▆▉▆▊ ▉▌ ▆▆▇▆▌▅ ██▆██ (▉▆▊█▌ ▅▉ ▊▅▌▅█▋ ▋▍▆ ▄ ▉█▊ ▆▍ ▅█▊▄▆▍▄▇ ▍▍██▉▆▊▄█▇ ▊▄▇▄ ▅▌▉)
Removed some debug logging again
increased strength of eyebrows on male light texture a little
updated player preview lighting
Some more AI safeguarding.
EAC startup / initialize fix for Windows
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
Added new morph cache component
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Toned down female eyelash material
Female dark texture updates
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Female light texture updates
EAC SDK update (outdated Linux 64bit)
▉▇▍▇▍ ▅▌▆▆▄ ▅▊▄▍ ▌▍▌▌▇▆ ▆▍▌▍▉▌▌▉ ▄▅ ▉█▊▇ ▆▋ █▍▆▋▄▄▇ / █▉▋█▄▆█
lighting added to dark male textures
eye's made glossier, but less spec
▌▄ ▅▋▅▅▍▇▆ ▍▍▅▄ ▆▄▍▉▋▋██▍▉ ▉▅▅▊██ ▄█ ▊▄▋▌█▋▌ ▍▌ ▇█▉▇▍▌▌ (▇▋▉ █▄▍▆▆▍█▉▊)
█▍▆██ ▋▇▌▉▄ ▅█ ▄▋▅▌▌▊▌▉▌ ▊▄ ▉█▄▆▇▆ █▊ █▆▌▌ ▊▆▌▉ ▉▊▇ ▆▊ ▉▉▌▇▄▍ ▋█▅▌▌▋
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular