114,059 Commits over 3,959 Days - 1.20cph!
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
Fixed sky reflection rgbm decode intensity mapping
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets
Added temp icons for prefabs
Removed old and erroneous files
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
Barricade placement tweaks (concrete, stone and sandbag)
Rivers and roads check topologies in a radius when finding their paths
Fix for foliage bug introduced in
23073
Re-saved lake scenes / terrain assets
Disabled compression on lake prefab scene terrain maps
Added ice lakes to map generation
Added randomization scripts to ice lakes
Monument randomization script improvements and fixes
Merge from snow_biome_revamp
Re-baked custom map water textures
Water map bake encoding fix
Increased resolution of some terrain maps
Water map is stored as short instead of float
Better terrain map index to coordinate conversion
Scientists no longer shoots right through animals.
google sheet balance implementation
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Resized animal bounds.
Npc aiming work.
Separated movement and action in Animal AI.
Fixed water drinking interaction sometimes not showing
Subtracting player models
Reduced resolution of some terrain maps
Improved world serialization
update to sal cleaver controller
Cherrypicking only player model changes (may be temporary)
craft count debugging
fix VM box access bug