113,997 Commits over 3,959 Days - 1.20cph!
last set of clothing edits
Removed a number of less important profiler samples to improve profiler stability
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Another UI fix introduced in 2017 Unity update
Fixed supermarket products LOD issues
Cleaner seperation of server and client in ai code.
No nested coroutines in navmesh grid generation.
New convars to control navmesh grid generation (cell size and height).
Supermarket products finished textures
Stripped shadervariants asset
Removed editor shader warmup (see comment)
Fix for main menu news img displaying incorrect since Unity 2017 update
Added back shaderwarmup for editor only + shader variant collection
Fixed deferred mesh decals
Fixed image layer NRE when composite isn't available
fixed geiger counter pose
made geiger counter rod folow the left hand
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
Clothing edits to match new geometry
Fixed screen space shadows
Moved tonemapping+grading effect back to main camera
Fix for ServerImage displaying incorrect since Unity update
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
Fixed some monument prefabs being saved active instead of inactive
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Updated microcliff splat and topology modifiers to make their transition look less horrendous
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
geiger counter entity / animations
Updated supermarket prefab
Supermarket junk colliders
Fixed grass meshes sometimes reaching onto other splats
Don't cache map in editor
ApplyTerrainAnchorsNew is now the default
Increased launch site spawn priority to highest
Fixed ai.prefab data reset.
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
Fixed a couple Server vs Client compile errors.
Merged from NavMesh Link branch