113,995 Commits over 3,959 Days - 1.20cph!
Updated Unity libraries in Plugins/
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
fixed muzzleflash location on several weapons ( 3rd person )
Transform.FindChild (obsolete) -> Transform.Find
fixed bradley loot table giving way too much
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
Semi auto rifle fbx revert
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris
Renamed terrain4_rock2_specularity
Disabled readwrite on all terrain4_rock2 textures
Disabled mips on terrain alpha to prevent caves from closing in low quality
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Supermarket counter / reduced wood saturation
Staying up to date with main
Async navmesh link generation and some cleanup.
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
Fixed client side texture memory leak when paintable signs are destroyed (!)
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Eliminated GC allocs from MeshPaintableSource
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Deleted Plugins/ProtoBuffers (empty csproj)
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Eliminated GC allocs from UpdateClothingItems
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
Yet another merge from main
Fixed a bad check in nav_disable improvements.
Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
nav_disable usage improvements and compatibility with nav_grid.
When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
Added schematime convar (inventory schema refresh interval)
custom smg learnable recoil patterns and reduced aimcone
fixed flyhack catching people standing on vehicles
bradley shows smoke and fire based on current health
after not being attacked for 5 minutes, bradley heals over 60 seconds
code cleanup
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