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126,694 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] [UI] Added drop shadow to blue HUD text on LookAt Tooltip.
6 Years Ago
[D11] [UI] Crosshair and Look At interaction tooltip now disabled when aiming down sights.
6 Years Ago
bow folder cleanup, 3p anim tweaks
6 Years Ago
[D11][Tutorial] Fix for issue #1969, forced god mode off during patrol helicopter objective
6 Years Ago
Eliminated GC alloc from BaseEntity.UpdateParenting
6 Years Ago
[D11] Modified General translation tip.
6 Years Ago
[D11][Tutorial] Fixed "When you open a container The hint bar shows up but contains no text"
6 Years Ago
[D11][Tutorial] Fix for leave popup remaining on screen when returning the main menu
6 Years Ago
Cherry picking #34904 Bandit town S2P
6 Years Ago
Flare fix for Alistair
6 Years Ago
[D11] Added "Default" translation.
6 Years Ago
[D11][Tutorial] Fix for issue #1928, fixed null reference when trying to stack more items than allowed
6 Years Ago
Updated bow model, vm, holdtype and world updated vm anims prefab updates old mat and file removal
6 Years Ago
[D11][UI] added the new progress bar scene to the build settings
6 Years Ago
Removed tree mgr debug logging
6 Years Ago
[D11] small optimisation to map loading times
6 Years Ago
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
6 Years Ago
Moved streaming eviction and global tree components from procedural map instance to camera prefab
6 Years Ago
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
6 Years Ago
Marge from 2018 branch (incl. new global tree manager)
6 Years Ago
[D11] Removed debug logging
6 Years Ago
[D11] [UI] Define Fix in ScrollRectZoom.
6 Years Ago
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
6 Years Ago
[D11][Tutorial] Updated lock list in tutorial event assets
6 Years Ago
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
6 Years Ago
[D11] [Audio] Fix map looping audio bug
6 Years Ago
[D11] [Audio] Fix map looping audio bug
6 Years Ago
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
6 Years Ago
[D11] DTLS unencrypted socket dev solution integrated.
6 Years Ago
merge from main
6 Years Ago
map monument marker fixes
6 Years Ago
[D11] Prevent auto-sprint when dehydrated
6 Years Ago
Scene backup.
6 Years Ago
Missing file.
6 Years Ago
Double shotgun fixes.
6 Years Ago
save++ network++
6 Years Ago
Muzzle brake vfx
6 Years Ago
map team readability fixes fixed red room exit button on small oil rig
6 Years Ago
Trimmed useless alpha channel.
6 Years Ago
Revised silenced vfx.
6 Years Ago
small and large oil rig door fixes
6 Years Ago
small oil rig door fixes
6 Years Ago
[D11][Tutorial] Skipping some un-needed server setup
6 Years Ago
Terrain output bucket
6 Years Ago
Silenced rifle fx. Organized vfx files better. Optimized some attachment textures and mats.
6 Years Ago
[D11][Tutorial] tutorial action now checks object has been destroyed
6 Years Ago
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
6 Years Ago
Killed more weird characters
6 Years Ago
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6 Years Ago
Get rid of weird spaces