reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

8 Years Ago
Fixed error when packing materials with default metallic texture or RGB-only
8 Years Ago
Keeping up to date with main
8 Years Ago
Know when in cover. Misc tweaks to ai.
8 Years Ago
First batch of packed materials (29) for testing
8 Years Ago
Tiny change in texture packing analysis tool
8 Years Ago
Changed packing folder again, now final; updated packed sample
8 Years Ago
Yet another merge from main.
8 Years Ago
AverageSumOfChildren qualifier for Apex Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action. Npcs will scan their surroundings more carefully when in combat. Use average sum of children scoring with normalization to better balance move options in Npcs.
8 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
8 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
8 Years Ago
merge from main
8 Years Ago
fixed NRE when uploading icons more approval junk
8 Years Ago
skin approval
8 Years Ago
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8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
Finished automated packed map generation when sources are modified
8 Years Ago
ore world models fix
8 Years Ago
merge from main
8 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
8 Years Ago
missing file
8 Years Ago
Office desk material
8 Years Ago
Office Desk / AC units scale fix
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Keep up with main.
8 Years Ago
Npcs are now more aware of cover points and in which directions they provide cover.
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
office dressing backup scene2prefab
8 Years Ago
Merge from main
8 Years Ago
Merged from main
8 Years Ago
bradley pathfinding bradley weapons tonne of movement fixes and work
8 Years Ago
Fixed emission related shader compilation error in standard-packed shader Changed texel density grad texture to srgb to match overlay reference Added deferred mesh decal shader to texel density view Replaced temporary reference overlay with final Fixed texel density scale
8 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
8 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders
8 Years Ago
Make sure load in background is enabled for all NPC sounds
8 Years Ago
Added terrain shader support to texel density visualization
8 Years Ago
Integration of cover system (wip).
8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
Fixed shader compile error
8 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
8 Years Ago
office dressing backup
8 Years Ago
Merge from main
8 Years Ago
TerrainMap.ForEachParallel fix
8 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
8 Years Ago
Added reference/helper overlay for texture density visualization
8 Years Ago
office dressing backup
8 Years Ago
office dressing backup
8 Years Ago
prefabs, additional small desk
8 Years Ago
Another merge from main
8 Years Ago
Music sync tweaks Sound level tweaks
8 Years Ago
Merged from main