reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

8 Years Ago
Update phrases from static Translate.Phrase's
8 Years Ago
merge from main
8 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
8 Years Ago
Map no longer using SceneToPrefab
8 Years Ago
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
8 Years Ago
Loading screen no longer using SceneToPrefab
8 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
8 Years Ago
Merge from main
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Campfires displace grass
8 Years Ago
Merge from main
8 Years Ago
Merged from main
8 Years Ago
Support for placing manual cover points within a cover point volume.
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
Cubicle walls LOD/COL/prefabs
8 Years Ago
Cubicle walls progress
8 Years Ago
Menus screen tweaks
8 Years Ago
Subtracted packed batches to repack later with improvements
8 Years Ago
More profiling
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Jenkinsfile with MakeNetworkShare
8 Years Ago
More profiling
8 Years Ago
Updated native libraries
8 Years Ago
grass displacement around ore nodes terrain grass is 10% shorter rocks in temperate biome are grey again
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Office chair
8 Years Ago
Ai tweaks.
8 Years Ago
Make gibs reflect current stage picked
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Merge from skin_cache_native
8 Years Ago
Merge from main
8 Years Ago
Tweaks
8 Years Ago
Merged from main
8 Years Ago
Third batch of packed materials (50)
8 Years Ago
Second batch of packed matetials (50)
8 Years Ago
Fixed standard packed shader particle accum albedo
8 Years Ago
Fixed packed map assignment not working sometimes Added deleting packed maps on unpack
8 Years Ago
Added material packing auto rollback to unpacked when failed Fixed packing not supporting 8bit textures Tidy up code a bit
8 Years Ago
Ai tweaks.
8 Years Ago
Merged from main
8 Years Ago
merge from dungeon_art_6
8 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
8 Years Ago
Updated native libraries
8 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
8 Years Ago
subtracting 21738
8 Years Ago
Lots of little ai tweaks.
8 Years Ago
cherrypicking 21736
8 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
8 Years Ago
Skip packed materials during analysis
8 Years Ago
Fixed error when packing default standard shaders