reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

8 Years Ago
Added water culling volume to launch site basin
8 Years Ago
Updated some detailed colliders to the new versions
8 Years Ago
Merge from main
8 Years Ago
Merged from main
8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
Detailed stair collider preparations
8 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
8 Years Ago
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8 Years Ago
Navmesh generation is now async.
8 Years Ago
Fixed ground holes in the rocket factory
8 Years Ago
Disabled the 2 east lifts in launch_site
8 Years Ago
Merged from main
8 Years Ago
More robust agent removal with respect to navmesh management.
8 Years Ago
Fixed getting server list from the wrong place
8 Years Ago
Nicer initialization Server address + Server name for integration
8 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
8 Years Ago
Merged Facepunch.Unity changes
8 Years Ago
Meta
8 Years Ago
Updated Facepunch.Unity (which uses Facepunch.System now)
8 Years Ago
The plugins
8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
Use Facepunch.System from plugins folder
8 Years Ago
Deleted Facepunch.System
8 Years Ago
Build exe no longer used
8 Years Ago
viewmodel organisation - clean export for vm
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
More progress on navmesh grid.
8 Years Ago
Merged from main
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
merge from main
8 Years Ago
Fixed server compile
8 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
8 Years Ago
Whoops
8 Years Ago
Reset default menu music volume Codegen Music mixer level tweaks
8 Years Ago
merge from main
8 Years Ago
Minor optimizations PlaybackData pooling fix Always play at least 8 bars at the new intenisty after raising it Disable random debug intensity jumps
8 Years Ago
a bit more
8 Years Ago
wip agent/navmesh grid management.
8 Years Ago
some deployables optim
8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
merge from main
8 Years Ago
latest rock settings
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
Scene2Prefab
8 Years Ago
Layer stuff
8 Years Ago
Disabled shadow casting on structures LODs
8 Years Ago
viewmodel organisation - clean exports for some vms