128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed loading screen text not being caps, rotated slightly
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add crossvoice xbox debug dir to ignore list
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [XBox] [Audio] Chat headset audio WIP
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Update item radiation effect to use the correct translation key
                
                
                
                
             
         
        
            
            
            
                
                Added material test scene (so we can side by side on this branch and hdrp branch)
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▇▆▇ ▇▍ ▆▉▌▌ (▆▄▅ ▉▄▇▄▇▌▋)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                MaterialEffect server compile fix
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Saddle mesh and WIP materials (no LODs atm)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rust/Standard Cloth upgrade path
                
                
                
                
             
         
        
        
            
            
            
                
                more transparent mat fixes
                
                
                
                
             
         
        
            
            
            
                
                Simplified how filenames for generated texture maps are generated
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] Added support for pan curve evaluation.
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▉█▆▅▌ ▆▍▄▉▊▇▌ ▅▅▍▆▆ ▊▉▉▌▌█▅█ █▄ ▆▆▍▍▆▇ █▅▉▇▉ / ▌▋▌▉▊▍█▋▆▊▋, ▆▄▋▌▊ ▋▊▍▅▋█▆ ▊▌ ▊▋▄▉▋▄ █▌▊▋ ▋▊▆▆▉▊
                
                
                
                
             
         
        
            
            
            
                
                horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
                
                
                
                
             
         
        
            
            
            
                
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                [D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Adjustments to the server wipe warning
                
                
                
                
             
         
        
            
            
            
                
                Cache GetBounds() in SceneLOD
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Removed unused recycler visuals code.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
                
                
                
                
             
         
        
            
            
            
                
                [D11][OFFSCREENPARTICLES]  Cleaned up and working on ps4.  Still not enabled because I need to bake the assets
                
                
                
                
             
         
        
            
            
            
                
                Foliage shader (needs wind etc)
                
                
                
                
             
         
        
            
            
            
                
                backup shader/generic rock/cliff_field_b mesh and material
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] Recycler Icon update functions and callbacks.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Enabled rucksack icon messaging effects.
                
                
                
                
             
         
        
            
            
            
                
                Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] [#2135] Further changes to the Hud to avoid overlap.