113,598 Commits over 3,959 Days - 1.20cph!
Subtracted hiz culling for patch
Trainyard overgrowth dressing end
Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
Fixed workshop broken due to tag case sensitivity
changed layer to world on electrical box prefabs
Trainyard overgrowth dressing backup
Testing fix for missing skin parts
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
Separate music volume sliders for in game & in menu
Music format tweaks
pool leak fix (thanks bawng)
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
corn/pumpkin no longer ignore melee attacks
Deployables no longer ignore "can rotate" flag
Another ceiling light client side physics optimization
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Added hiz culling changes
Subtracted hiz culling changes (needs more testing)
Added version field to world serialization
Added water map to world serialization
Disabled full stack trace (seems to be crashing the editor)
Fixed warnings, manifest, phrases
fix for ft shutting off every 5 seconds for one frame
Fixed script errors introduced by culling merges
I have no idea what I am doing
Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks