113,606 Commits over 3,959 Days - 1.20cph!
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
Disabled culling by default due to last minute issues
Fixed difficulty picking up items when near objects (RUST-1518)
flame turret no longer turns on for one frame when hit with melee and out of fuel
Fixed server side player eyes position when duked (I think?)
Tweaked transmission and added biome tinting
Added transmission to foliage shader and stripped more unused properties
Updated speedtree shaders with transmittance params
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine accepts up to 9999 currency stack size
fixed exploits
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
Toptier door hatches wont cull (for now)
Item ID is shown as ReadOnly instead of HideInInspector
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Wind generator isn't craftable
generic cans large and small
HQ Metal/Ore/Metal Fragments
resized targ computer albedo
Toptier door hatches cull further away (100m)
Fixed skin rendering on some icons
Increased steam auth timeout
Vending machine tweaks
Phrases
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
deleting old wm to avoid conflicts
Fix for skinning errors on female torso
Replaced old roadside powerboxes on procgen - removed old
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Slimmed down GoogleAnalytics to single file, portable
Disabled occlusion culling on server