reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
[D11][UI] Created static method to convert distance and temperature to imperial values
6 Years Ago
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
6 Years Ago
Removed build debugging again
6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
6 Years Ago
merge from Cleanup_ST
6 Years Ago
Updated palm clutter prefabs
6 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
6 Years Ago
Hapis tweaks
6 Years Ago
tweaks to collectable and material
6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
6 Years Ago
Refreshed all hemp impostor assets
6 Years Ago
removing old hemp art
6 Years Ago
phrases
6 Years Ago
hemp entity stages check
6 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
6 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
6 Years Ago
merge from 28558@new_plants
6 Years Ago
removing ST trees
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
6 Years Ago
Backup. Light spinner controller LOD fix.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
complete rewrite of detonator/pager entities
6 Years Ago
Missing file.
6 Years Ago
More
6 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
6 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
Rolling back eac_hashtool 30746
6 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
6 Years Ago
Backup
6 Years Ago
Cherry picked 31691
6 Years Ago
Fix for quality/player settings
6 Years Ago
More client/render guards
6 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
6 Years Ago
Awful workaround for flyhack false positive from certain palms
6 Years Ago
Subtracting 31686 to prevent insanity
6 Years Ago
Create directories if they're missing during prefab build
6 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
6 Years Ago
Added 4k map save file
6 Years Ago
Merge from streaming branch