113,523 Commits over 3,959 Days - 1.19cph!
Better prefab pool rigidbody handling (this isn't used by anything)
Better player rigidbody stripping (massively reduced client rigidbody count)
bota, grenade, bandage, bow, construction, pistol
Time world load and world spawn independently
spear, torch, melee, rifle
Fixed aiming signal insanity
Semi-auto rifle optimisation
Flamethrower optimisation
Added terrain data serialization
Added compression
Added caching
reduced shader variants (build times)
Started updating shaders to u5.6 b3
Removed deprecated shaders, switched some to built-in
Fixed connection queue exploit
Network++
Optimized deferred mesh decal rendering using mrt blending
Fixed shader compilation warnings
Deferred mesh decal merge cleanup
Cannot place items or build over junkpiles