reporust_rebootcancel

113,523 Commits over 3,959 Days - 1.19cph!

8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
M249 optimisation
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
bota, grenade, bandage, bow, construction, pistol
8 Years Ago
Time world load and world spawn independently
8 Years Ago
spear, torch, melee, rifle
8 Years Ago
Fixed aiming signal insanity
8 Years Ago
Default holdtypes
8 Years Ago
Upper/Lower Defaults
8 Years Ago
Semi-auto rifle optimisation
8 Years Ago
Flamethrower optimisation
8 Years Ago
Added terrain data serialization Added compression Added caching
8 Years Ago
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reduced shader variants (build times)
8 Years Ago
Removed old AI system
8 Years Ago
8 Years Ago
Merge fix
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
8 Years Ago
Started updating shaders to u5.6 b3
8 Years Ago
Removed deprecated shaders, switched some to built-in
8 Years Ago
Fixed connection queue exploit Network++
8 Years Ago
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
8 Years Ago
Optimized deferred mesh decal rendering using mrt blending
8 Years Ago
Fixed shader compilation warnings
8 Years Ago
Deferred mesh decal merge cleanup
8 Years Ago
Zombie fixes
8 Years Ago
More Ai Groundwork
8 Years Ago
8 Years Ago
Cannot place items or build over junkpiles
8 Years Ago
AI Basics
8 Years Ago
Dynamic Navmesh
8 Years Ago
8 Years Ago
Updated plugins