reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

7 Years Ago
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7 Years Ago
Refresh underwear immediately when changing censorship mode in game
7 Years Ago
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7 Years Ago
[D11][TUTORIAL] Updating branch
7 Years Ago
[D11] Assign single sell order items
7 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
7 Years Ago
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
7 Years Ago
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view Added bump scale parameter to Particles/Refraction
7 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
7 Years Ago
m39 balance, icons etc laser detector new icon
7 Years Ago
door pairing fix post server load
7 Years Ago
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
7 Years Ago
Can no longer deploy items on doors unless there is a socket for them
7 Years Ago
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7 Years Ago
[D11][TUTORIAL] Implemented food/drink objective
7 Years Ago
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
7 Years Ago
anim event fix
7 Years Ago
progress bar fix LookatIoEnt perf fix
7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from ioline-culling; ioline occludee now semi-static
7 Years Ago
Fixed merge
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
minor Hapis fixes and tweaks
7 Years Ago
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
7 Years Ago
[D11] Fix for shutdown crash running DTLS.
7 Years Ago
Fixed neck seam when wearing underwear on lowest settings Fixed neck normals on female underwear model
7 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
7 Years Ago
Clatter helmet worldmodel setup
7 Years Ago
Clatter helmet skinned mesh and prefab
7 Years Ago
[D11] DTLS fixes to timeout issues and logging integration.
7 Years Ago
Clatter helmet mesh/textures/LODs
7 Years Ago
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
7 Years Ago
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
7 Years Ago
mesh file clean up
7 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled
7 Years Ago
hitting crates no longer mark the player as hostile
7 Years Ago
Phrases
7 Years Ago
save++ network++
7 Years Ago
m39 work
7 Years Ago
merge into main
7 Years Ago
m39 work
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Added reset culling method to LODComponent; useful for cases like ioline Toggled ioline prefab isdynamic occludee to false; manual reset on changed Disabling ioline RendererLOD when not in-use/visible
7 Years Ago
lootspawn/research costs for electrical system wiretool default blueprint protocol++
7 Years Ago
Balance tweaks to Scientists at Military Tunnel.
7 Years Ago
Fixed NRE in spawner for junkpile scientists. Tweaked Junkpile scientist aggro range. Tweaked Junkpile scientist tick budget.
7 Years Ago
merge into main