113,353 Commits over 3,959 Days - 1.19cph!
Added new weapon mod world models to bundles
Network++
Disabled pool.player_model by default for now
Network++
Scene2Prefab Monuments & Caves
Fixed potential hole in terrain at cave 4 entrance
Merging building blocks biome tinting to pre-release
red dot sight; fbx, prefab, materials and textures
Fixed window.bars block displaying the wrong materials on LOD0
Doors biome tinting enabled
Lets see that happens if we don't pre-process our asset bundles
Capping lightwells in caves - caves_dressing scene update
recycler light + texture size tweaks
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there
Updated Rust.Global binaries
Building planner world model drop + LODS
Barges greybox set models and prefabs
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
recycler, textures, lods, prefab, collision etc
Fixed censorship cube update issues
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
Merged shipping containers and added harbor crane blockout
BuildAssetBundles - print status, timings
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Trying to improve load times
dock walls greybox set models and prefabs
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mp5 deploy/reload/etc sounds
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
new and improved muzzleflashes for all the guns.
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab can opt out of automatic hierarchy flattening