121,003 Commits over 4,018 Days - 1.25cph!
Merged decor_deployables branch to main
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Locker icon render settings
Deployable locker prefab/tweaks
Merge from foliage_system
Verbose batching (level 1)
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Fixed invisible LR-300 worldmodel issue:1586
Batched meshes contain xz position offset in zw channels of uv1
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Cherry picking ignore.conf
3rd person sitting animations
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
tweaked the offset for the thompson viewmodel holosight addon
double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
tweaked guitar worldmodel position + materials
3rd person anims for guitar
revolver 3rd person animations
Fixed cull distance calc using local eyes instead of cam pos