128,908 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Revert changes to shader includes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to supported shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert changes to ProjectSettings
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on railings and stairs for floating walkways
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: adding mounted-player related tests
- Fixed names of tests as turns out if they share a name, then all of them get executed when trying to run only one
- Fixed not cleaning up palyer's physics objects at the end of tests (caused tests to fail unexpectedly when ran all together)
- test projectile now has thickness (relevant to test with players in same vehicle)
Tests: ran all unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some more progress on the manual anchor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New inventory crafting modal + generic modal component
 
                
                
                
                
                
             
         
        
            
            
            
                
                redesigned inventory overlay warning + button prefabs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove another bark, change push bark
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - When a scientist just shot the player, have him ask support from other scientists to rush
- Allow some voicelines to ignore cooldowns when they are important
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from vsync_limit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connected Session new design
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from autoturret_optim
- Bugfix for turret not reacting to player in front when powering up (caused by me)
- Bugfix for turret  not identifying new target if it snuck from behind then walked in front (likely me as well)
Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: make turret scan const a servervar
- called `sentry.scantimer`, default to 1s
Tests: standing in front, sneak damage, flying from far, depower-power turret - it finds a target & shoots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AutoTurret no longer misses players moving it's it's FOV
- Done by running scans every second when not tracking any targets
Tests: walked into turret's FOV from behind. checked turret still shoots when powered up with non-auth player in front.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated art on floating walkway railings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better commit message:
Deployables of the same type will now snap together provided they are close enough.
Boxes, Shelves will now auto snap etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployables of the same type will now snap together:
Eg walls will snap together
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: powering up auto-turret now runs a search
- Simplify and clean authDirty-related code
One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed.
Tests: powered up the turret by standing in front of it - it started shooting correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved topology-based max carve height to produce a better gradient
 
                
                
                
                
                
             
         
        
            
            
            
                
                manual anchor fbx update and some priliminary texture/material work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Huge code cleanup
Introduce two modes, simple or advanced snapping behaviours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some voice lines that seemed out of place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from negative_source_modifiers_godmode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players.
Added Modifier.HasNegativeSoruce()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pre-emptive reload when mag not full and target not seen for a while
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked wall storage deploy volumes to allow for small wood storage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                M15 Pistol - Updated item name and description
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_roof_stability
 
                
                
                
                
                
                    
    
        
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                Remove instancing support from all non-standard shaders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from purifier_waterloss_fix