112,216 Commits over 3,928 Days - 1.19cph!
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Fixed Normal Scale display in inspector
Fixed texture tiling/offset not working (deferred decal shader)
vm_screen atlassed emissive
Added "Alpha Source" option to allow separate alpha map on deferred decal
emissive tweaks. less ring around the indicators
merge from doorcontroller_fixes
Fixed pulsed door controllers ending up in the wrong state in some cases
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
Added normal scaling to deferred decal shader
radtown redux set dressing progress backup
Fixed IOEntity editor tool spawning wires with missing materials
Added buttons to Vehicle Light to allow them to be toggled in editor
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
Block movement server side too when downed and handcuffed
Travelling Vendor -> Main
Removed unused RendererLOD
Added null check on IsPositionClear - should prevent NRE's
merge from wire_slacking/optimisations
Fixed some wire parenting update issues when a single line is attached to multiple doors
set up left indicator - functions great other than going black when off. right indicator not working yet
Merge from travelling_vendor/dynamic_vendor_pricing
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
applied brake material colour changing across lods
Added damage masks for the pedal bikes
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
better brake light and tail light colours
Increased pitch stability val
better tail lights especially on lods
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed crate_tools mesh incorrect rotation
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
Lowered the explosion force multiplier on all bikes to 40 (was 400)
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.