reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
5 Months Ago
Raw anim import
5 Months Ago
Rider galloping pose
5 Months Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
5 Months Ago
Merge from scrap_exchange_dynamic_pricing
5 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
5 Months Ago
Merge from main
5 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
5 Months Ago
Merge from main
5 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
5 Months Ago
prefab progress
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Can't upgrade after recent damage
5 Months Ago
Fixed missing animator param warning when reloading the ballista
5 Months Ago
Prevent temp ragdoll player instigated dismounts
5 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
5 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
5 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
5 Months Ago
implemented ballista base rig
5 Months Ago
Merge from main
5 Months Ago
re-exported ballista weapon anims after rig update
5 Months Ago
merge from siege_weapons
5 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
5 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
5 Months Ago
Fixing branch name typo because I can't live with it.
5 Months Ago
Bunch of shadow cascades and distance related stuff.
5 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
5 Months Ago
jungle_ruins_a layout first iteration
5 Months Ago
Manifest Codegen
5 Months Ago
Submitting updated ballista base rig
5 Months Ago
main -> 4ShotMiniCrossbow
5 Months Ago
vendor_stats_fixes -> main
5 Months Ago
Eye spec changes
5 Months Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
5 Months Ago
Updating ballista weapon rig
5 Months Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
5 Months Ago
Fix compile errors
5 Months Ago
Merge from simple_upgrade
5 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
5 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
5 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
5 Months Ago
Merge from main
5 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
5 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
5 Months Ago
Fix merge compile errors
5 Months Ago
saving/loading sculpture light settings
5 Months Ago
Added playground.player
5 Months Ago
merge from main
5 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
5 Months Ago
merge from main