128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from mission_create_streamlining/outpost_spawning
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from frontier_external_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Even more strict handling of free spraying on frontier walls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from teamui_switch_server_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from scientist_spawners_enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix underwater dwellers spawning while scientist_spawners_enabled is false
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▊▇▅▉▇█▍▍▆_▅_▄▆▅▇█▆_▋▌█ -> ▌▆▍▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▍▅▊ ▊▍▍▌▉█ ▇▇▋█▋▄▉▊ █▇▊ ▄ ▉▉▍▉▅▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bandit town softcore spawn point appearing in primitive mode
S2P bandit town
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mission provider name not appearing on map in outpost
Compound S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up learn more about rust plus
Setup safe url open
Connect to server button set active false
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire up new session page.
Seperate out connection modal parts.
Remove a bunch of unneeded stuff for the session page.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide friends menu names when in streamer mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix static respawn zones not saving
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly increase the bounds of furnaces and shelves so they can be used with snapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide party invite pop-up if accepting invite inside the friends menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new menu option for deployable snapping modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much cleaner wall snapping behaviour
Setup custom corner padding on each deployable (set up large box)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Give warning when party invite is sent to non-friend indicating it will likely be blocked
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift'
Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed small wooden box not casting shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug.lookingAtRay, returns more reliable info about what you're looking at.
Also now works for non-entities.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix party invite from friend menu when accepting invite via party invite popup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                support live edit of biome fog shore distance falloff in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: projectile-water test via Craggy
Pretty close to covering all cases
Tests: ran new tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Projectiles that are managed by unit tests only run 1 substep
Tests: projectile unit tests now pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Projectile Tests now run inside Craggy
Most tests are failing because now their substepping eventually hits water/terrain - will fix next.
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TerrainTexturing - defer init in editor, relly on manual init by user
This prevents it from screwing unit tests when loading scenes
Tests: ran part of updates projectile unit tests (to be committed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert execution order changes
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Revert changes to shader includes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to supported shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert changes to ProjectSettings