129,056 Commits over 4,140 Days - 1.30cph!
no more empty heli loot crates RUST-1149
Part 1 of manual cherrypick
players standing up when sleeping (until you approach them) should be fixed 100%
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
pre unity cinematics plug
Broke a lot of shit for Diogo <3
Speedtree spring cleaning.
Fixed broken logs and stuff.
road shading more seamless
fixed a null pointer bug with the sleepingEvent code
Merged FasterBuilds branch
fixed issues with some melee weapons not striking centre of the screen
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
Arrow damage type impact effects and headshot sound
Reduced bow / crossbow headshot damage multiplier to 1.25
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
Tool cupboards can no longer be placed on foundation stairs
Removed obsolete protection property info from game manifest
crafting cost reduced for mid/high end melee weapons
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
high end weapons are found a bit less often in radtowns
trash piles refresh their contents (including xp on opening) twice as fast