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134,408 Commits over 4,444 Days - 1.26cph!

11 Years Ago
Server compile fix
11 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
11 Years Ago
Fixed NRE in server projectile movement
11 Years Ago
proper
11 Years Ago
Fixed lantern stacking / hiding
11 Years Ago
Fixed NRE in SelectedBlueprint
11 Years Ago
Should not tweet if the branch name contains the word "private"
11 Years Ago
Fixed deferred shaderinos
11 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
11 Years Ago
Nighttime reflection probe ground color fix
11 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
11 Years Ago
Hack fix for black river backface z-fighting (#294)
11 Years Ago
Touched remaining water shaders just in case
11 Years Ago
Serverside player metabolism performance
11 Years Ago
fixed missing animation events for a bunch of weapons
11 Years Ago
Server perf fixes
11 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
11 Years Ago
Rock_cliff_a generic detail texture set Rock cliff meshes, with shared atlas textures
11 Years Ago
Merge from New_Rocks
11 Years Ago
tweaked specular values on some water effects.
11 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
11 Years Ago
merge from main
11 Years Ago
Updated cliff abledos with AO Mat update
11 Years Ago
Added missing occlusion strength
11 Years Ago
Pushed back river backface clipping
11 Years Ago
Sky WIP
11 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
11 Years Ago
fixed rockets going through building parts
11 Years Ago
removed ability to place locks on some prefabs
11 Years Ago
fixed stone world model graphical issues + physics
11 Years Ago
Updated dungeons with current rock formations progress
11 Years Ago
Fixed RUST-310
11 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
11 Years Ago
Ditched GlobalGog; ToD scatter does the job
11 Years Ago
River-clip/underwater fix
11 Years Ago
Removed a now useless fullscreen clear
11 Years Ago
can no longer throw melee weapons/tools underwater
11 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
11 Years Ago
removed blood, battery, note from spawn tables
11 Years Ago
merge from main
11 Years Ago
Sky WIP
11 Years Ago
Simpler colliders for banners
11 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
11 Years Ago
fixed lock LOD's for real
11 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
11 Years Ago
Fix for RUST-235 Twig tier collision thickness
11 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
11 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
11 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
11 Years Ago
fixed being able to use healing items underwater