reporust_rebootcancel

128,799 Commits over 4,232 Days - 1.27cph!

6 Months Ago
6 Months Ago
Renamed UISettings class
6 Months Ago
Gameplay settings
6 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
6 Months Ago
Settings menu dropdown, cleaned up styles
6 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
6 Months Ago
Decay menu options
6 Months Ago
further adjustment
6 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
6 Months Ago
Codelock leak tightness improvements.
6 Months Ago
6 Months Ago
Electric furnace tweaks.
6 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
6 Months Ago
Settings scrollbar Toggle tweaks
6 Months Ago
IO bugfixes batch 1
6 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
6 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
6 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
6 Months Ago
Removing extra default material from coco torso fbx
6 Months Ago
Jungle biome distribution teaks & fixes
6 Months Ago
Settings menu progress
6 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
6 Months Ago
Cocoknight setup
6 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
6 Months Ago
Cocoknight update
6 Months Ago
Cocoknight update
6 Months Ago
Re-enable texture streaming jobs
6 Months Ago
main -> new_menu
6 Months Ago
Updating coco armour female torso prefab with new mesh
6 Months Ago
Re-enable bootstrap check
6 Months Ago
main -> syncvars
6 Months Ago
▊▊▇ ▉▅▍▊: ▉▄▊ ▊▌█▄▉▆▄▇ █▄▆▉ ▄▆▅▊ ▇▇▆▉▍ ▍▅▌▅▄▇▇█▇▄▍▍▋ ▄▅ ▊▋ ▄▊▊
6 Months Ago
texture resize + optimisation
6 Months Ago
Add inventory page
6 Months Ago
6 Months Ago
bee catapult bomb basic prefab setup LODs
6 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
6 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
6 Months Ago
█▇▋▋▉▍
6 Months Ago
Setup options styling on main menu
6 Months Ago
Missed files
6 Months Ago
Tab system Wired up home and play Animation transitions
Rin
6 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
6 Months Ago
Merge from foliage_instancing
6 Months Ago
▊▉▊▄▋▉
6 Months Ago
▊▍▆▉▌▌
6 Months Ago
Fixed navigation architecture Setup Page system
6 Months Ago
Settings dropdown
6 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
6 Months Ago
Add check for AsyncGPUReadback support