197,347 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Misc sound polish
9 Years Ago
slight trim fixes.
9 Years Ago
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9 Years Ago
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9 Years Ago
Removed Scene component, we don't need it anymore Tribe create scene fiddling, camera tweener Touched most scenes (removing component)
9 Years Ago
Final fixes for vehicles
9 Years Ago
More World/Grid init order shuffling Zone size takes into account multiple terrains
9 Years Ago
Car impact detection working on the client now
9 Years Ago
More
9 Years Ago
Refactoring world/season stuff, data Zone stores lists of Decor/Group spawns
9 Years Ago
trims updated
9 Years Ago
Fixed missing skidmarks tex
9 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
9 Years Ago
updated trim
9 Years Ago
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9 Years Ago
More
9 Years Ago
Trim generation
9 Years Ago
old bone armor no longer drops
9 Years Ago
First iteration of adding deconstruction of buildings (only applied to Small Wooden Hut for now).
9 Years Ago
Zones support multiple terrains
9 Years Ago
Save
9 Years Ago
Game starts at 7am
9 Years Ago
TimeManager exposes ranges for start datetime, as well as the days per year used to calculate our TOD scaler Clean up pause/resume behaviour, MotionBlur is correctly toggled
9 Years Ago
Mergey mergey pie
9 Years Ago
DebugTools shows full dateTime
bot
9 Years Ago
Automated Linux DS Build #427
9 Years Ago
Whoops
9 Years Ago
Server compile fix
9 Years Ago
TimeManager.DateTime is constructed on demand, using second/minute/hour from TOD and scaled values from the internal dateTime field
9 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
bot
9 Years Ago
Automated Windows Build #427
9 Years Ago
▍▅▇▋▉▆▍ - ▆▆▋ + ▍▅▌▍▇█
9 Years Ago
trim stuff
9 Years Ago
Forgot to include two files
9 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
9 Years Ago
Improved GridManager / WorldManager init order
9 Years Ago
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9 Years Ago
Fixed speed trap reset issue
9 Years Ago
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9 Years Ago
More descriptive "already destroyed" error msgs
9 Years Ago
TOD prefab tweaks to match the default temperate TOD xml that is no longer being loaded from the BiomeSettings
9 Years Ago
Cleaning up the TimeManager event listeners in EntityComponents
9 Years Ago
More
9 Years Ago
Fix
9 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
9 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
9 Years Ago
Forgot to reset timeScale lerp value
9 Years Ago
Moved all game speed management to TimeManager, including timeScale lerp which now works properly
9 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
9 Years Ago
Moved all time related stuff to TimeManager Added errors when we're trying to destroy entities that already destroyed