199,544 Commits over 4,140 Days - 2.01cph!
AvoidanceNavMeshAgent enabled gate
Nuked local avoidance hacks
Basic avoidance system using Uniy's NavMeshAgent priorities.
Removing scripts from some unit prefabs
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
fixed m4 viewmodel rear sight
fixed jumping animations so the land, the feet touches the ground better
It is no longer possible to chop down trees using a rock
Added ResourceSpawner
Removed lots of old corpse assets
APO data
Crafted items get attached to one of their valid slots instead of a random AP
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction
Added some Building behavious to the the Shelter module
Mark some unused thread-related ConVars as hidden
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
FOR FUCK SAKE ssao
FOR FUCK SAKE fix factory prefab gap
Fixed deadlock in render.RenderView
Increased size of render queue and added error message when it runs out of memory
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data
Added EntitySettings.DefaultComponents property and validation of fields via reflection
Moved Unit.Properties UC back toUnit partial
Fixed bad EntitySettings.GenerateComponentsList
Editor typos
Data save
Added Deer Corpse item
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
Added in lotpreab generation.
Fixed Items not having default components
EntitySettings.GenerateComponentsList fix
Units have all components in their default list
Editor tweaks
Fixed Combat NRE
Editor improvements
Fixed Goto
Remvoed duplicate Animation params from UnitSettingsEditor
Continued work on new audio system.
Removed MorphsParametersDrawer
Set quarry / pumpjack child entity bounds
created and exported beep_truck_lod1
added beeptruck_lod1 to beep truck scene
ItemComponent boilerplate, Corpse component
Renamed convert depth shader (revz) to avoid potential name collision
unwrapped main and rear on uv2
deer has a mesh with the string meat in it to coded in
human female and child attachment item bone rotation fixed
human crafting anim polished
human pickup left and right added human switch item from L to R, R to back and L to back added
Fixed problem with dead characters blocking bullets.
Made an editor for unit sounds.
Unit sounds are now part of a unit's Audio component's Parameters.