199,605 Commits over 4,140 Days - 2.01cph!
Replaced Combat stamina drain effect with a direct call to the stat system
Replaced Combat damage application with direct Stat value change calls
Fixed NaN value in Effect.Sleeping.FX def
Fixed UnitCollection.GetAveragePosition NaN
Reverted threat calc in Senses
Removed all IM considerations
Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
res data to go with last checkin
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
quick test ragdoll to deer that kind of works
Fixed rare UI NoticeArea error when broadcasting RefreshValue
meat texture which fades in with AlphaCutoff and can be linked to unit health
floating geo is 10x closer than before on male
Moved Select/Deselect to Human
Grass and Decor spawns can be toggled in data more easily
Fixed Building Construction Sill and ToolType requirements not being setup correctly
Cleaning up some blackboard issues in DM
Fixed Player animation twitches when holding (RUST-901)
Added Confidence mutliplier to DecisionLog (BEF-226)
Merge related shader fixes
Merged b17 changes
new whitebox buildings and map update
added arrow hitting flesh ph sound
Enabled keyword in shader
WakeUp no longer breaks current goal...
BehaviourGroupSettings stores AI Modules, not GoalParams... commented out a bunch of code in BreedingGroup and ChildPlayGroup.
Confidence multiplier in DecisionPlan
Added loot console command (for testing, editor-only)
Fixed another LOS exploit
deleted old materials
readded to beep truck
Updated scene
merged
Camera rotate scripts
protocol++
mushroom fixes
Fixed exploit to disable gunshot sounds
added exploded exports for bakes