244,599 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
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10 Years Ago
LinuxDS Build 130
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10 Years Ago
OSX Build 225
10 Years Ago
Even more.
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10 Years Ago
Windows Build 138
10 Years Ago
Some more work on the unit selection logic.
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10 Years Ago
LinuxDS Build 128
10 Years Ago
Minor spawn handler tweaks
10 Years Ago
Fixed another missing semicolon (ffs)
10 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
10 Years Ago
OCC (obsessive compulsive commit)
10 Years Ago
Increased water opacity Fixed underwater fog always being disabled
10 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
10 Years Ago
Fixed another build error on OSX
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10 Years Ago
Linux Build 226
10 Years Ago
Fixed missing semicolon in previous commit
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10 Years Ago
Windows Build 137
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10 Years Ago
LinuxDS Build 126
10 Years Ago
Testing font weights on OSX
10 Years Ago
Generating splines at intersections.
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10 Years Ago
Windows Build 136
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10 Years Ago
LinuxDS Build 124
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10 Years Ago
Linux Build 224
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10 Years Ago
OSX Build 216
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10 Years Ago
Windows Build 135
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10 Years Ago
Linux Build 223
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10 Years Ago
LinuxDS Build 122
10 Years Ago
Working on unit specific mechanics.
10 Years Ago
More FreeType OSX progress
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10 Years Ago
OSX Build 215
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10 Years Ago
Windows Build 134
10 Years Ago
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
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10 Years Ago
LinuxDS Build 120
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10 Years Ago
Linux Build 222
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10 Years Ago
OSX Build 214
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10 Years Ago
Windows Build 133
10 Years Ago
Fixed build error on OSX caused by last commit
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10 Years Ago
LinuxDS Build 118
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10 Years Ago
Windows Build 132
10 Years Ago
More progress on FreeType rendering
10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
10 Years Ago
bakey bakey