244,577 Commits over 3,898 Days - 2.61cph!
Partial implementation of flags to possibly revert to.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added Stage.Remove for both IRenderable and IUpdatable
Added Stage.Remove for both IRenderable and IUpdatable
Added Entity.IsActive and Entity.IsVisible
Added Entity.IsActive and Entity.IsVisible
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added separate axis definitions for left / right stick and WASD / arrow keys
Added separate axis definitions for left / right stick and WASD / arrow keys
Added Button.JustPressed and Button.JustReleased
Added Button.JustPressed and Button.JustReleased
Fixed using different scales for world and screen positions in the BudgetBoy API.
Fixed using different scales for world and screen positions in the BudgetBoy API.
More mono Makefiles made for Macs
More mono Makefiles made for Macs
modified GameAPI makefile
modified GameAPI makefile
Started creating Makefiles, guaranteed to not be functional yet.
Started creating Makefiles, guaranteed to not be functional yet.
Forced the compiler to use warning level 4.
Forced the compiler to use warning level 4.
Fixed the red error notification showing for warnings in the packager.
Fixed the red error notification showing for warnings in the packager.
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
made a new material for the burlap trousers
added some mac & sublime stuff to gitignore
added some mac & sublime stuff to gitignore
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
Protocol++
burlap_trousers textures + meta files
Added -w option to the packaging tool to choose whether warnings should be shown.
Added -w option to the packaging tool to choose whether warnings should be shown.
Now using forced text assets rather than mixed.