130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
        
        
            
            
            
                
                Fixed door sound effect errors on static maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm jackhammer placeholder anims
vm animator and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dredge texture/UV update / Added railings and hanging tires 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from paddle_holdtype
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Mitigated water z-fighting on terrain near coplanar to water level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced temporal AO-related flickering
 
                
                
                
                
                
             
         
        
            
            
            
                
                New world serialization format
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed bridge topology, added swamp topology
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated LZ4 (second attempt)
 
                
                
                
                
                
             
         
        
            
            
            
                
                compass button added (default c)
menu options for compass off/on/toggle/hold
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                BBQ exploit fix
Small refinery can no longer be fully submerge underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for weird box behavior on rhib
compass no longer displays over inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished water refactor for the most part, w/ all new features now working
Ocean, and other water bodies are now a separate game objects from Water system
Water reflection probe now created at runtime
Fixed probex in edit mode
Fixed deferred decals adding cmdbuf multiple times
Nuked deprecated script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added convar to enable/disable foot ik for NPCs.
Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Junkpile Scientists are again hostile to those that get too close.
Improved range accuracy when collecting sensory data.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bandit town / updated dredge structure 
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added generic sitting 360 pose (hands not gripping chair) and added to player animator
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Renamed Water component to WaterSystem
Renamed Water prefab to Water System
Updated neutral_dungeon_lighting prefab to include Water System
More seamless edit-mode for some components running on camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in tod sky probex code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated neutral_dungeon_lighting to latest main camera and sky dome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system
Removed SwampWater prefab; no longer needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hapis old rock cave prefab for modders working to restore old procgen maps