130,577 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                removed legacy barricades in mines at MT
 
                
                
                
                
                
             
         
        
            
            
            
                
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                World initialization logging tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final check over generators
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix to Powerplant puzzle flow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an exploit where you could loot a through a window on Powerplant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on static maps (Hapis, Savas, Craggy)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for current reflection probe limitaton on d3d11 (sky only refl)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed IndexOutOfRangeException on Hapis Island
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Loot balance outside puzzles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed grass being invisible with certain shadow mode settings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Touched shaders affected by refl
 
                
                
                
                
                
             
         
        
            
            
            
                
                GenerateCode
skin approval
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed deferred mesh decals occasionally not working; using non-instanced fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                card readers keep door open until puzzle resets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed RendererBatch scripts from pipe sets
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Another attempt at fixing Hapis loot spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shifted recyclers out on Powerplant and Sewer Branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted some spawn changes on Hapis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roof jump exploit at WTP
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Removed reflection probe from player preview
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                MT Lab scientists now aware if they can engage a threat or not (security doors).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed picking hemp order menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for medkits not removing bleed effect on consume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for self destructing vending matchines in doorways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for corn and pumpkin default interaction
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed compound vending machines having two tool machines
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge in Scientist MT Lab AI fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for duplicate keycards on server restart that cannot be interacted with
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland