130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Applying parts of 
27017 (Terrain maps use flat arrays)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Some refactoring in preparation of the world SDK
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted 
27268, 27269; needs proper fix in skin caching
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed FoliageGrid.Init debug log
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                removed old textures + added new, moved c4 to core shader rgba setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone world model updated
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed non-mrt blending path on a few shaders and water rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked deprecated gui layer component from camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                compass displays ontop of scope/binocular/helmet overlays
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass support for runtime instanced generic water pools
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Add a copy of the rust Rust native dll source code for the d11 console branch, and premake files to build it. I've used d11's modified version of premake4 which has been modified to support ps4 and xbox one. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                puzzle circuits models/textures/mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated simple switch prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a copy of the racknet native code. This is Facepunch's wrapper layer in "Networking.cpp/s", merged with the latest full source of raknet, and premake files. I've duplicated dll's premake4.exe but will tidy this up when the structure settles down. Racknet DLL for windows and ps4 (prx) can be built, I haven't tried xbox one yet.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bundle loading API preparations for the world SDK
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished swamp tree meshes 
Added leaves and alpha branches to swamp trees  
Vertex painted swamp cabins  
Various tweaks and optimizations to the bandit town scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix Junkpile Scientists not registering with Junkpiles properly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a potential NRE/NavAgent error in Sensory System.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hapis refinery update work
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated bandit town cabins 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hapis refinery update progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compass modifying material asset
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the fix and exposed some temporal params
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed MRT blending fallbacks (dx9, gl2)
Enabled tod scattering in edit mode
Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)