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1,554 Commits over 699 Days - 0.09cph!

7 Months Ago
improve transform access in correction forces
7 Months Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
7 Months Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
7 Months Ago
steeringwheel controls HasDriver flag of parent boat
7 Months Ago
enabling PlayerBoat correction forces with some initial balance
7 Months Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
7 Months Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
7 Months Ago
removed unused field from shore vector override mod
7 Months Ago
merge from shore_vectors
7 Months Ago
merge from shore_vectors
7 Months Ago
merge from deep_sea
7 Months Ago
merge from floating_city_support
7 Months Ago
applying baked data for floating cities
7 Months Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
7 Months Ago
allow shorevector-only bake, handle in blitting
7 Months Ago
merge from shore_vectors
7 Months Ago
parallel blit
7 Months Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
7 Months Ago
better shore distance blending between islands
7 Months Ago
merge from shore_vectors
7 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
7 Months Ago
post-merge tropical scene 1/2/3 shore data rebake
7 Months Ago
merge from deep_sea
7 Months Ago
re-baked Tropical1 and Tropical2 to include waterheight data
7 Months Ago
WaterHeight support for baked shore data
7 Months Ago
merge from deep_sea
7 Months Ago
undid change in file I don't remember touching (harmless)
7 Months Ago
merge from small_engine_reverse
7 Months Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
7 Months Ago
merge from small_engine_reverse
7 Months Ago
invert rudder control when reversing so it doesn't cancel out
7 Months Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
7 Months Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
7 Months Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
7 Months Ago
merge from boat_engine_fuel
7 Months Ago
fixed merge change
7 Months Ago
merge from boat_building
7 Months Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
7 Months Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
7 Months Ago
increase accel again
7 Months Ago
increased max acceleration
7 Months Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
7 Months Ago
better control over max acceleration of the playerboats, needs tuning still
7 Months Ago
Match max PlayerBoat velocity with tugboat
7 Months Ago
compile fixes
7 Months Ago
compositing for SlopeData
7 Months Ago
re-baked tropical1 and tropical2 to include slopedata
7 Months Ago
DrawInspectorTextureAttribute folds with the field name
7 Months Ago
initial coarse height baking
7 Months Ago
merge from deep_sea