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1,475 Commits over 669 Days - 0.09cph!

6 Months Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
6 Months Ago
corrected blit so it scales and rotates properly
6 Months Ago
missing file
6 Months Ago
separate sizes, fixed scaling
6 Months Ago
invert assert condition
6 Months Ago
replaced debug line with asserts
6 Months Ago
merge from deep sea
6 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
6 Months Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
6 Months Ago
half-broken application of baked shore vectors
6 Months Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
6 Months Ago
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6 Months Ago
renamed to BakedShoreVectors
6 Months Ago
6 Months Ago
6 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
6 Months Ago
initial shore vector baker
6 Months Ago
drone camera view can look further down (60->80)
6 Months Ago
require drones to be marked hostile for sentry and SAM targetting
6 Months Ago
merge from boat_stability
6 Months Ago
compile fix
6 Months Ago
mereg from boat_stability
6 Months Ago
use the same buoyancy sleeping behaviour as tugboat
6 Months Ago
reduce anti-beaching accel
6 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
6 Months Ago
improvements to sail performance
6 Months Ago
cleanup
6 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
6 Months Ago
reduce wheel turn speed
6 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
6 Months Ago
removed log
6 Months Ago
merge from naval_update
6 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
6 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
6 Months Ago
trying reduced sail thrust 3000->2000
6 Months Ago
boat stability work
6 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
6 Months Ago
remplaced mesh colliders with primitive
6 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
6 Months Ago
cleaned up some dead code in playerboat controls
7 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
7 Months Ago
merge from burst_1_8_25
7 Months Ago
merge from main
7 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
7 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
7 Months Ago
burst update 1.8.18 -> 1.8.25
7 Months Ago
merge from drone_storage_slot
7 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
7 Months Ago
merge from main
7 Months Ago
missing localize on rcmenu