userGriglercancel
reporust_rebootcancel

684 Commits over 273 Days - 0.10cph!

7 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
7 Months Ago
merge from main
7 Months Ago
collision damage - disabled for now - also moved test data output to editor define
7 Months Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
7 Months Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
7 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
7 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
7 Months Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
7 Months Ago
Fixed offset in vehicle mountable gizmos
7 Months Ago
Merge from main
7 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
7 Months Ago
cherrypick cs102120
7 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
7 Months Ago
fixed mount command
7 Months Ago
Initial prefab setup
7 Months Ago
Merge from ScrapPlane
7 Months Ago
fixed dangling profiler sample that would stack with following sample regions
7 Months Ago
small off by one error
7 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
7 Months Ago
merge from main
8 Months Ago
missing Intersects2D function
8 Months Ago
merge from main
8 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
8 Months Ago
fixed mistake in SquareDistance
8 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
8 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
8 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
8 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
8 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
8 Months Ago
only inherit mount velocity on ragdoll
8 Months Ago
re-enabling animation speeds for DPV
8 Months Ago
merge from main
8 Months Ago
adjusted serverside player colliders while ragdolling
8 Months Ago
added sit_dpv mountpose
8 Months Ago
added some more convar helper functions for ragdoll testing
8 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
8 Months Ago
merge from main
8 Months Ago
merge from ragdoll_as_mountable
8 Months Ago
reworked ragdolling as a mountable
8 Months Ago
moved ragdoll convar to server
8 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
8 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
8 Months Ago
merge from BurstClothFixes
8 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
8 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
8 Months Ago
merge from BurstClothTestBed
8 Months Ago
undoing some unintentional changes from merges