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934 Commits over 457 Days - 0.09cph!

10 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
10 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
10 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
10 Months Ago
increased size of sculpture to roughly 1m cube
10 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
10 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
10 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
10 Months Ago
cherrypick aux2 fixes
10 Months Ago
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10 Months Ago
cherrypicking aux2 ice_sculpture fixes
10 Months Ago
added sculptor test inventory
10 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
10 Months Ago
handling ground destruction properly
10 Months Ago
restricting placement to constructions
10 Months Ago
updated crafting ingredients
10 Months Ago
fix realmed remove on sculpture
10 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
10 Months Ago
removed sign/pumpkin panel from sculpture item
10 Months Ago
updated guide mesh
10 Months Ago
added guide mesh for ice sculpture and a tool to generate one
10 Months Ago
merge from main
10 Months Ago
properly disposing native structures in-editor when stopping play in editor
10 Months Ago
merge from native_mesh_simplification
10 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
10 Months Ago
not trying to simplify the mesh to 10% anymore
10 Months Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
10 Months Ago
fixed compile errors
10 Months Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
10 Months Ago
re-added early exit on flipped check loop
10 Months Ago
minor cleanup and crunching meshes down for 20% reduction
10 Months Ago
reduce vertex lookups in simplification
10 Months Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
10 Months Ago
more cleanup, profiling, and some micro optim
10 Months Ago
cherry pick carve radius change
10 Months Ago
dropped carve radius for testing
10 Months Ago
missing readonly access
10 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
10 Months Ago
set wip material as current ice material
10 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
10 Months Ago
server handles decoding saved sculptures from disk properly
10 Months Ago
made server file storage a convar - default behaviour retained
10 Months Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
10 Months Ago
merge from main
10 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
11 Months Ago
cleanup
11 Months Ago
merge from main
11 Months Ago
dropped block scale a little
11 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
11 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)