125,384 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Updated player spawn rules
11 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
11 Years Ago
Merge from main
11 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
11 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
11 Years Ago
nerfed bow a little bit (still better than it was before)
11 Years Ago
fixed metal doors being opened slightly upon relog
11 Years Ago
rigged up the horse model; added a 3rd skin for the horse.
11 Years Ago
Cooking Cooking byproduct
11 Years Ago
Merged changes from main
11 Years Ago
Added protocol version for player persistant data Itemid is now hash of item shortname Fixed default blueprints
11 Years Ago
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
11 Years Ago
Furnace basics
11 Years Ago
Server compile fixes
11 Years Ago
Removing unused RemoteLog stuff
11 Years Ago
Missing references
11 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
11 Years Ago
First working version of Terrain-Mesh blending shader Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future Excluded forward render path in all terrain related shaders Switched legacy terrain splat control maps to linear sampling Added terrain-mesh blend test scene and some temporary assets Fixed Color Texture having no effect in legacy terrain shader (@Petur)
11 Years Ago
protocol++
11 Years Ago
Removed temprary dev script
11 Years Ago
repairbranch
11 Years Ago
less doom-like bob less sprint penalty now lasts 75% of attack speed instead of 100% for melee
11 Years Ago
added 4 different LOD versions of the horse. some skin tweaking.
11 Years Ago
Fixed bow Fixed picking up
11 Years Ago
Fixed gathering
11 Years Ago
Various terrain material tweaks and cleanup.
11 Years Ago
Some wrong itemids
11 Years Ago
Added noise to path width Made bridge cost independent of slope
11 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
11 Years Ago
Merge from main
11 Years Ago
Merge from roads
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Fixed warning
11 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
11 Years Ago
Protocol++ (again)
11 Years Ago
Tweaked colormap (clientside)
11 Years Ago
Building parts names, icons Fingered audioclips
11 Years Ago
nameconflict files - I may have broke something
11 Years Ago
Furnace checked
11 Years Ago
Lantern check Lantern uses fuel
11 Years Ago
scene2prefab
11 Years Ago
Undoing name conflict deletes
11 Years Ago
Name conflict renames
11 Years Ago
wip
11 Years Ago
Terrain mat.
11 Years Ago
Scene file.
11 Years Ago
Updated rustbuilder for u5rc1
11 Years Ago
Fixed parallax issues
11 Years Ago
Fixed crafting sometimes taking more than it needed Upgraded project to u5rc1
11 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color