125,384 Commits over 4,171 Days - 1.25cph!
Updated player spawn rules
Prevented powerlines from spawning inside each other / rocks / monuments...
Made powerlines not float midair if placed on slopes
Removed powerlines from what will be bridges in the future
Fixed roadside topology generation overriding previous topologies (is now an additive topology)
Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
nerfed bow a little bit (still better than it was before)
fixed metal doors being opened slightly upon relog
rigged up the horse model; added a 3rd skin for the horse.
Cooking
Cooking byproduct
Added protocol version for player persistant data
Itemid is now hash of item shortname
Fixed default blueprints
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
Removing unused RemoteLog stuff
Added some coordinate noise before sampling the composite noise in the heightmap generation
First working version of Terrain-Mesh blending shader
Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one
Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future
Excluded forward render path in all terrain related shaders
Switched legacy terrain splat control maps to linear sampling
Added terrain-mesh blend test scene and some temporary assets
Fixed Color Texture having no effect in legacy terrain shader (@Petur)
Removed temprary dev script
less doom-like bob
less sprint penalty now lasts 75% of attack speed instead of 100% for melee
added 4 different LOD versions of the horse. some skin tweaking.
Fixed bow
Fixed picking up
Various terrain material tweaks and cleanup.
Added noise to path width
Made bridge cost independent of slope
Made roadside spawning generic
Added more randomized bushes to the roadside
Protocol++ (network + save)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Tweaked colormap (clientside)
Building parts names, icons
Fingered audioclips
nameconflict files - I may have broke something
Lantern check
Lantern uses fuel
Undoing name conflict deletes
Updated rustbuilder for u5rc1
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Tweaked some terrain atlas related texture import settings
Updated amplify color