125,403 Commits over 4,171 Days - 1.25cph!
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
Unified some painful to maintain duplicate rock prefabs (long overdue)
Fixed some snowy forest bushes spawning on non-snow
Fix for player corpse not being harvestable
balance for animal corpse contents
fixed weird spear animations
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
fixed some missing references (causing invisible viewmodels)
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
Merging reloading into main
network protocol++
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
env.time will change the time on the server
Footsteps WIP / Ambience tweaks
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
added a 'dryfire' trigger to the firearms
less fov on revolver fire
added a blend to the dryfire animation so it doesn't snap noticably
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
bugfix for harvesting corpses
First pass at snow and wood footsteps
Fixed SceneToPrefab not removing itself after overriding the prefab
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
Fixed some buggy shorelines
Slightly reduced warp multiplier of swiss noise
Added per-splat UVMIX control; affects only legacy terrain shader, for now
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
harvesting corpses should work properly now
revolver attack shake toned down
fixed reload times on smg and ar
balanced a few melee weapon gather rates
Resizing some textures to see if that solves our compile issues