125,380 Commits over 4,171 Days - 1.25cph!
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed bolt rifle doing shitty damage
Added .live-archive to ignore.conf
Tweaked some terrain atlas related texture import settings
Updated amplify color
Subtracting changeset until I figure this one out
fixed corpse gathering issues
Building skin metal tier1 meshes/textures/materials/prefabs
Merging changes from stable
Updated splat override to 5 map configuration
harvested player corpses once again spew loot
quick fixes for corrugated skin
tweaked the animation playback speeds for the boar / bear
remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
Touched up the LootSpawn properties
improved the spear running animation so it looks more natural and the spear is pointing forward
Updated textures and model (corrugated skin)
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker
Automatically add ItemDefinition label to ItemDefinition objects
Deployable cleanup
Removed item json defs
Removed deployable guides
Fixed deploy to entity deployables
Improved noise backend (3x faster, higher quality)
Updated topology generation to new multi topology type
Improved heightmap generation
BaseOven - ignite/extinguish
Can define menu name/desc/icon as a field in the inspector
Fixed item phrases to read from ItemDefinition
Campfire use fuel, startup contents
Removed item conditionals, modules, actions
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated holdtype for wm salvaged icepick
Moved more stuff to multi-topologies
Added multi-biomes
Updated monument scenes and prefabs
Updated player spawn rules
Prevented powerlines from spawning inside each other / rocks / monuments...
Made powerlines not float midair if placed on slopes
Removed powerlines from what will be bridges in the future
Fixed roadside topology generation overriding previous topologies (is now an additive topology)
Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)