125,380 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
11 Years Ago
Fixed bolt rifle doing shitty damage
11 Years Ago
Refreshed texture atlas
11 Years Ago
Added .live-archive to ignore.conf
11 Years Ago
Merge from main
11 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
11 Years Ago
Merge from main
11 Years Ago
WIP
11 Years Ago
Subtracting changeset until I figure this one out
11 Years Ago
fixed corpse gathering issues
11 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
11 Years Ago
balance changes
11 Years Ago
Merging changes from stable
11 Years Ago
Updated splat override to 5 map configuration
11 Years Ago
developer godmode toggle
11 Years Ago
less verbose naming
11 Years Ago
Backup
11 Years Ago
harvested player corpses once again spew loot
11 Years Ago
wip
11 Years Ago
WIP
11 Years Ago
quick fixes for corrugated skin
11 Years Ago
tweaked the animation playback speeds for the boar / bear
11 Years Ago
remaininworld, stick probability now handled by projectile instead of ammo item damage types defined by projectile instead of weapon projectile velocity defined by weapon instead of item
11 Years Ago
Ore fixes
11 Years Ago
Touched up the LootSpawn properties
11 Years Ago
Restored ItemDef tasks
11 Years Ago
improved the spear running animation so it looks more natural and the spear is pointing forward
11 Years Ago
Clothing setup
11 Years Ago
Missing behaviour fixes
11 Years Ago
Atlas 4 files.
11 Years Ago
Updated textures and model (corrugated skin)
11 Years Ago
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker Automatically add ItemDefinition label to ItemDefinition objects
11 Years Ago
Added paul to devlist
11 Years Ago
Deployable cleanup Removed item json defs Removed deployable guides
11 Years Ago
Island files.
11 Years Ago
Fixed deploy to entity deployables
11 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
11 Years Ago
BaseOven - ignite/extinguish Can define menu name/desc/icon as a field in the inspector Fixed item phrases to read from ItemDefinition
11 Years Ago
Campfire use fuel, startup contents Removed item conditionals, modules, actions
11 Years Ago
Merged changes from main
11 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
11 Years Ago
Updated holdtype for wm salvaged icepick
11 Years Ago
Backup.
11 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
11 Years Ago
Updated monument scenes and prefabs
11 Years Ago
Updated rock prefabs
11 Years Ago
Updated player spawn rules
11 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
11 Years Ago
Merge from main
11 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)