130,460 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Improved long range shooting AI for bandit guards.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed null ref exception on assert check.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sheet metal door script export fuckup, fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed RHIB disappearing on server restarts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Potential ambience fix #2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RHIB glitchy visuals under shader level 300
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bandit guards are now more reactive to explosives.
Guards put at base level of dredge.
Bandit town scene2prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ambience fix for real this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cargo ship hull and scene progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed asset bundle splitting, see if that works
 
                
                
                
                
                
             
         
        
            
            
            
                
                8x scope, materials, prefab and collision mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed size of L96 normals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                crew building exterior [greybox end]
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include skins in main install
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed build server moving texture bundles to wrong folder when using -buildTo
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed exception on workshop skins that aren't installed at all and only exist in the cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Editor commands for testing asset-stripped server builds.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▇▇▊▄▅▋ ▄▊▋ ▆▅▊▍▄ ▄▌▆▋▋▊▌ ▉▇▆▆▄▇▇ ▆▅▇▅▋▆▄▋ ▋▉▉▋▋▊▍▇ (▊▅▍▊▌ ▅▌▄▇▋ ▄▌▄▇▋▅ █▊▇▊▌▍▍▋)
 
                
                
                
                
                
             
         
        
            
            
            
                
                crew building exterior wip
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed boats decaying while in use
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added batching to wooden cabins 
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled shadow casting on LOD2 for wooden cabins only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled motion vectors and shadow casting on weapon entities lowest lod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mv+shadows on weapon worldmodels lowest lod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
28014, not necessary in this case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mv on clothes lowest lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                crew building exterior progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebundling textures so future additions only require 1-2 bundles to be changed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater crates sync position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added static lanterns next to shopkeepers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)